AI Insights · Timothy · October 2022
Top 5 Fidget Toys Games on Android in Africa - Q3 2022
Explore the performance of the top 5 fidget toys games on Android in Africa during Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the top 5 fidget toys games on Android in Africa showcased varied performance metrics in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, offers valuable insights into the popularity and engagement of these apps.
Slime it: Slime Game Simulator from Hapy Games observed a steady decline in weekly revenue, starting from approximately $1K at the end of June to around $44 by the end of September. Weekly downloads peaked at nearly 10K in mid-July but dropped to zero from August onwards. Similarly, weekly active users also saw a significant decrease from around 8K to just over 100 by the end of the quarter.
Antistress - relaxation toys by JindoBlu demonstrated strong performance throughout the quarter. Weekly downloads fluctuated, peaking at over 110K in early August and ending at around 56K in late September. Revenue remained relatively low, hovering between $7 and $26 per week. The app maintained a high level of user engagement, with weekly active users consistently above 388K, peaking at nearly 489K in early August.
Squishy Ouch: Squeeze Them! from Wanna Play Games LTD showed modest performance. Weekly downloads varied, reaching a high of about 5.2K in early July and then dropping to zero from August through September. Revenue was minimal, with the highest being $8 in mid-July and mid-August. Active users decreased steadily from approximately 7.4K to 2.6K over the quarter.
Marble ASMR by Rollic Games, released in mid-August, saw a positive reception. Weekly downloads ranged from around 6.1K to 11.3K. Revenue began to appear in mid-September, reaching $11 by the end of the month. The app's active users grew from 10K at the end of August to over 16K by the end of September, indicating increasing user engagement.
Fidget Spinner from Words Mobile had consistent but modest performance. Weekly downloads fluctuated between approximately 278 and 953. Revenue was minimal, with the highest being $14 in mid-July. Active users remained stable, starting at around 10.4K and ending at about 7.7K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.